So, after another frustration round of training where everybody knows everything and the boss gets shouted to the back row,† I’ve come to a conclusion (again).† You need to have an SOP that outlines what companies should do at different incident types.† Lacking that there should at least be a list of minimum standards.
I’m going to start with water rescue because we just messed this up the other day, at a drill not an incident.†† I’ll just list the minimums and you can go from there.
1. PFD, PFD, PFD.† Don’t go near the water without one.† Stay in the spectator area if you are only going to contribute to the crowd.† Otherwise you can/will† fall in and become part of the problem.
2.† If you have a dingy that you toss on top of your apparatus STRAP IT DOWN.† If it’s on a trailer take the extra second to make sure it’s attached correctly to whatever is pulling it.
3. If that dingy has a motor shut the motor off when near people or floaters or whatever.† Don’t operate the blender near flesh. † Send a rescuer to the victim and pull them to the boat together.† If you don’t need to get in the water DON’T.
4.† Don’t let the non-swimmer do a damn thing. Keep them away from the water or they will find a way to add to the problem.† Have them go get towels or something equally useful.
5. Remember water rescue in this order; Teach, Reach, Throw, Go.
Teach: “Hey, stand up!” or “Move that way”
Reach: “Grab the stick, Side of the boat, or That buoy”
Throw: “Grab the rope.” Grab the ring”† Etc..
Go: “Jump in there Jr. Man”† Make sure your guy has a rope on him.† We don’t play the maybe game.† If he goes out, we always have a way to get them back.
At training there should be a safety boat or another dingy that stays out in the water and does nothing but keep an eye on everyone in the water.
I only say these things because we messed most of them up.† How do you do this all the time and still be clueless?† And every time we go out and play in the water someone gets run over by the front of the boat and everybody laughs, me included, because if reinforces so many points